AAA Full-Cycle Game Studio

We build the games that ship, scale, and stick.

Titan Loop is a full-cycle game development studio. We've shipped console, PC, mobile, VR, and live-service titles for studios, publishers, and funded founders since 2019. Pre-production through live-ops, all under one roof.

120+ Shipped titles
2019 Founded
180+ Engineers, artists, designers
14 Time zones covered
Stylized AAA game engine illustration with controller and code grid
UNITY CERTIFIED UNREAL PARTNER META QUEST PLAYSTATION XBOX NINTENDO SWITCH
What we do

Full-cycle game development, all in one place

From a napkin sketch to a live-ops dashboard. We handle every part of the build so your team stays focused on the vision.

G

Game Design and Pre-Production

Concept, GDD, mechanics, economy, level design, and pre-vis. We help you de-risk the idea before a single asset is built.

U

Unity and Unreal Engine Development

Production-ready code on Unity 2022 LTS, Unity 6, Unreal Engine 5.x. Gameplay programming, tools, shaders, optimization.

A

3D Art and Animation

Characters, environments, props, and cinematics. AAA-quality assets ready for PBR pipelines and next-gen rendering.

V

VR, AR, and Mixed Reality

Quest, Vision Pro, PSVR2, and PCVR. Training sims, location-based experiences, and immersive games built ground-up.

M

Multiplayer and Backend

Photon Fusion, Mirror, Unreal Replication, PlayFab, Nakama. Real-time netcode, matchmaking, and dedicated servers.

P

Porting, QA, and Live-Ops

Multi-platform porting, certification support, automated QA pipelines, and post-launch updates that keep players coming back.

Transparent rates

Pricing by game category

Hourly rates by discipline. Hybrid pricing (fixed scope + retainers) available on request. All rates in USD.

Mobile Game Development

iOS, Android, hyper-casual, mid-core, social casino
RoleStackRate (USD/hr)
Junior Unity DeveloperUnity 2022/6, C#, mobile$30
Mid-level Mobile DeveloperUnity, iOS/Android SDKs$38
Senior Mobile DeveloperUnity, performance profiling, IAP/Ads$45
2D/Casual Game ArtistPhotoshop, Spine, Aseprite$32
Mobile Game DesignerEconomy, retention, monetization$42
Mobile Tech LeadArchitecture, code review, mentoring$50

PC and Console Game Development

Steam, Epic, PlayStation 5, Xbox Series, Nintendo Switch
RoleStackRate (USD/hr)
Unreal C++ DeveloperUE5, gameplay framework$42
Senior Unreal DeveloperUE5, multiplayer, Niagara$50
Unity C# Developer (PC/Console)Unity DOTS, HDRP/URP$40
Console Porting EngineerPlatform SDKs, cert support$48
3D Environment ArtistMaya, Blender, Substance$38
Technical DirectorPipeline, architecture, perf$50

VR, AR, and XR Development

Quest 3, Vision Pro, PSVR2, HoloLens, ARKit, ARCore
RoleStackRate (USD/hr)
XR Unity DeveloperXR Toolkit, OpenXR$40
Senior VR DeveloperQuest SDK, Vision Pro, hand tracking$48
Unreal VR DeveloperUE5 VR template, MetaXR$45
XR 3D ArtistLow-poly, optimized topology$36
XR Interaction DesignerMotion design, UX research$44
XR Tech LeadArchitecture, optimization, multi-platform$50

Multiplayer and Backend Development

Photon, Mirror, Unreal Replication, PlayFab, Nakama, custom servers
RoleStackRate (USD/hr)
Photon Fusion DeveloperUnity, Fusion 2, networking$42
Senior Multiplayer EngineerLag comp, prediction, rollback$50
Backend DeveloperPlayFab, Nakama, Node.js$40
DevOps for Game ServersKubernetes, GameLift, Agones$48
Unreal Replication EngineerUE5 dedicated servers, EOS$48
Multiplayer ArchitectSystem design, scaling, anti-cheat$50

Game Art and Animation

Concept, 3D, characters, environments, VFX, cinematics
RoleDisciplineRate (USD/hr)
Concept ArtistCharacters, environments, props$35
3D Character ArtistZBrush, Maya, Substance$40
Senior Environment ArtistUnreal/Unity, modular kits$45
Animator (3D/Mocap cleanup)Maya, MotionBuilder$38
VFX ArtistNiagara, VFX Graph, Houdini$44
Art DirectorVision, style guides, reviews$50

Game AI, ML, and Procedural Systems

Behavior trees, GOAP, ML-agents, procedural generation, LLM-driven NPCs
RoleStackRate (USD/hr)
Game AI ProgrammerBehavior trees, GOAP, FSM$44
ML/AI Engineer for GamesUnity ML-Agents, RL, Python$50
Procedural Content DeveloperHoudini, custom tools$46
LLM Integration EngineerNPC dialog, content gen pipelines$50
Data Engineer for GamesTelemetry, analytics, ETL$42
AI Tech LeadSystem design, research-to-production$50

Need fixed-price? We also quote MVPs, vertical slices, and full games on a per-milestone basis. Tell us about your project.

Selected work

Games we helped ship

A few titles from our shipped portfolio. Most of our client work is under NDA. Ask in your intro call and we'll share what we can.

Open world cyberpunk game cover art for Neon Rift
PC / Console

Neon Rift

Open-world cyberpunk action-RPG. Built on Unreal Engine 5. Co-developed with an LA-based publisher.

Tactical shooter game cover art for Project Halberd
PC Multiplayer

Project Halberd

Tactical 5v5 shooter with rollback netcode. Photon Fusion 2 on Unity. Steam Early Access launch.

Sci-fi exploration game cover art for Astra Beyond
VR (Quest 3, PSVR2)

Astra: Beyond

VR space exploration sim with hand tracking and tactile feedback. Cross-platform from one codebase.

Mech combat game cover art for Iron Mantle
Mobile (iOS + Android)

Iron Mantle

Mech combat mobile title with deep customization. 6M downloads in year one. Unity LiveOps stack.

Dark fantasy game cover art for Hollow Crown
PC / Switch

Hollow Crown

Dark fantasy soulslike. Co-developed with an indie publisher. Day-one Switch port handled in-house.

Naval strategy game cover art for Tidehunter
PC Strategy

Tidehunter

Naval RTS with procedural campaigns. Custom engine bridge for AI pathfinding at fleet scale.

How we work

From kickoff to launch in four phases

Built around how publishers, founders, and IP holders actually buy and ship games. No theater, no surprises at the milestone review.

01

Discovery and Pre-Production

GDD, tech feasibility, risk map, and a real cost model. You get a clear answer to "can we build this and how much."

02

Prototype or Vertical Slice

A playable build that proves the core loop. Ready to show your team, your publisher, or your investors.

03

Production and Content

Full team scales up. Bi-weekly playable builds, weekly demos, public roadmap. No black boxes.

04

Launch and Live-Ops

Cert support, day-one patch, content cadence, telemetry, and player ops. We stay on after release if you want us to.

What clients say

Selected quotes from teams we've shipped with

"They saved our project. We came in 11 months into a stalled build and Titan Loop got us shipped in another 7. Their tech lead is now part of our extended team."
Mira S., Studio Head, indie publisher (PC/Switch)
"Easily the cleanest multiplayer code review I've ever done. Rollback worked the first time we tested it across continents."
James K., Networking Engineer, AA shooter studio
"We hired Titan Loop to port to Switch. They handled cert end-to-end and we passed first submission. That basically never happens."
Daniela R., Producer, console publisher
"What sold us was the discovery phase. They told us the parts of our idea that wouldn't work before charging us to build them."
Tom B., Founder, funded gaming startup

Have an idea, a stuck build, or a publishing deadline?

Tell us what you're working on. We'll come back in 24 hours with a real engineer on the call, not a sales rep.