Portfolio

Games we've shipped or co-developed.

What we can show publicly. Most of our co-dev and rescue work sits under NDA. Ask in the intro call.

Open world cyberpunk game cover art for Neon Rift
PC / Console

Neon Rift

Open-world cyberpunk action-RPG built on Unreal Engine 5. We led core gameplay, AI, and the open-world streaming system. Co-developed with an LA-based publisher.

Tactical shooter game cover art for Project Halberd
PC Multiplayer

Project Halberd

Tactical 5v5 shooter with rollback netcode. Built on Unity with Photon Fusion 2. Launched into Steam Early Access with 50K peak concurrent players in week one.

Sci-fi exploration game cover art for Astra Beyond
VR (Quest 3, PSVR2)

Astra: Beyond

VR space exploration sim with hand tracking and procedural systems. Cross-platform from one Unity codebase. Featured on the Quest Store launch carousel.

Mech combat game cover art for Iron Mantle
Mobile (iOS + Android)

Iron Mantle

Mech combat mobile title with deep customization and PvP arena. 6 million downloads in year one. Unity live-ops stack with weekly content drops.

Dark fantasy game cover art for Hollow Crown
PC / Switch

Hollow Crown

Dark fantasy soulslike. Co-developed with an indie publisher. Day-one Switch port handled in-house. 92 Steam reviews, "Very Positive" rating.

Naval strategy game cover art for Tidehunter
PC Strategy

Tidehunter

Naval RTS with procedural campaigns. Custom AI pathfinding for fleet-scale combat. Nominated for "Best Strategy" at a major indie awards in 2024.

What we did

Roles we've owned across these titles

Full-Cycle Builds

From concept through launch on Iron Mantle and Astra: Beyond. Owned the whole pipeline.

Co-Development

Joined existing teams on Neon Rift and Hollow Crown. Adapted to their tools and shipped alongside them.

Multiplayer Specialist

Built and tuned netcode on Project Halberd. Rollback that holds up across continents.

Console Porting

Day-one Switch ports on Hollow Crown and two other titles. First-time cert pass on each.

VR Engineering

Quest 3, PSVR2, and Vision Pro engineering on Astra: Beyond. Hand tracking and locomotion.

AI and Procedural

Custom fleet AI on Tidehunter. Procedural narrative systems on multiple unannounced titles.

Want a closer look at our portfolio?

Set up a 30-minute call and we'll walk through case studies that match what you're building.