Neon Rift
Open-world cyberpunk action-RPG built on Unreal Engine 5. We led core gameplay, AI, and the open-world streaming system. Co-developed with an LA-based publisher.
What we can show publicly. Most of our co-dev and rescue work sits under NDA. Ask in the intro call.
Open-world cyberpunk action-RPG built on Unreal Engine 5. We led core gameplay, AI, and the open-world streaming system. Co-developed with an LA-based publisher.
Tactical 5v5 shooter with rollback netcode. Built on Unity with Photon Fusion 2. Launched into Steam Early Access with 50K peak concurrent players in week one.
VR space exploration sim with hand tracking and procedural systems. Cross-platform from one Unity codebase. Featured on the Quest Store launch carousel.
Mech combat mobile title with deep customization and PvP arena. 6 million downloads in year one. Unity live-ops stack with weekly content drops.
Dark fantasy soulslike. Co-developed with an indie publisher. Day-one Switch port handled in-house. 92 Steam reviews, "Very Positive" rating.
Naval RTS with procedural campaigns. Custom AI pathfinding for fleet-scale combat. Nominated for "Best Strategy" at a major indie awards in 2024.
From concept through launch on Iron Mantle and Astra: Beyond. Owned the whole pipeline.
Joined existing teams on Neon Rift and Hollow Crown. Adapted to their tools and shipped alongside them.
Built and tuned netcode on Project Halberd. Rollback that holds up across continents.
Day-one Switch ports on Hollow Crown and two other titles. First-time cert pass on each.
Quest 3, PSVR2, and Vision Pro engineering on Astra: Beyond. Hand tracking and locomotion.
Custom fleet AI on Tidehunter. Procedural narrative systems on multiple unannounced titles.
Set up a 30-minute call and we'll walk through case studies that match what you're building.